using UnityEngine;
using UnityEditor;

namespace GPUParticles
{
    public class EffectModules : Module
    {
        private bool darkSkin;

        SerializedProperty max_linelen;
        

        public EffectModules(SerializedObject serializedObject)
        {
            darkSkin = EditorPrefs.GetBool("DarkSkin");

            max_linelen = serializedObject.FindProperty("max_linelen");
        }

        public override void Draw()
        {
            DrawGUI("Effect", DrawContent);
        }

        private void DrawContent()
        {
            EditorGUILayout.PropertyField(max_linelen, new GUIContent("max_linelen"));
            
            
            
        }
    }
}